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1. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
CCP RIse again will you please consider dropping this plan for 1.1? WIll you please stop treating drone boats like they are turret boats?
- by Endeavour Starfleet - at 2013.08.09 22:36:00
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2. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
DP Lip wrote: right.... sentry's drones dominated the tournament and this nerf is good Tournaments have nothing to do with how things happen day to day on TQ. That is why using ANY data from those crap tourneys to balance anything in EVE i...
- by Endeavour Starfleet - at 2013.08.09 14:51:00
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3. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: I don't think this is a needed change. It's not soul crushing, and I'm not going to rage about it, but clearly you are targeting how powerful sentry drones are with their massive tracking and range. You're right tha...
- by Endeavour Starfleet - at 2013.08.09 14:44:00
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4. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
What feedback where they getting to start? Where were the countless topics saying "OMFG DAT DOMI TOO GOOD NERF IT NAO!!!111" Who asked them to make this change? Especially when there have been countless topics to do something about the ability to...
- by Endeavour Starfleet - at 2013.08.09 01:37:00
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5. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Endeavour Starfleet wrote: Sigras wrote: ^^ So you would rather have the old CCP back where they would just balance change something and forget about it for 3-6 years? (cough)Eos(cough) The Domi is balanced w...
- by Endeavour Starfleet - at 2013.08.09 01:01:00
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6. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Sigras wrote: ^^ So you would rather have the old CCP back where they would just balance change something and forget about it for 3-6 years? (cough)Eos(cough) The Domi is balanced with a 10 percent bonus. There are so many other ships in t...
- by Endeavour Starfleet - at 2013.08.08 23:47:00
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7. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Goldensaver wrote: Man, so many tears in this thread. At this rate there'll be enough to fill my stores. I'm actually quite appreciate of this change. It brings them more in line but still leaves them with advantages over turrets. In my opi...
- by Endeavour Starfleet - at 2013.08.08 23:43:00
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8. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We are going to put a small change in for 1.1: Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level. This brings the bonus in line with all other damage application bonuses we give, s...
- by Endeavour Starfleet - at 2013.08.08 23:13:00
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9. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
While I am glad to see this change. This is far too little of a reduction and does little to combat the larger issue. These timers prevent PVP and while less than an hour per jump would lead to all sorts of issues. In my opinion setting the bar at...
- by Endeavour Starfleet - at 2013.08.06 00:58:00
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10. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Insidiousbag wrote: I find the changes to the T1 haulers quite good but i do have one question. Why has the Hoarder unpacked volume changed? None of the other haulers have had this treatment. Mineral compression.
- by Endeavour Starfleet - at 2013.08.02 16:38:00
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11. Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak - in Player Features and Ideas Discussion [original thread]
That is right he went active just before the attack. I want to deny that pilot the use of the overpowered ability to go AFK while cloaked to pick the moment of his attack on his own sweet perfect time. If that pilots wants to be able to attack as ...
- by Endeavour Starfleet - at 2013.08.02 16:14:00
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12. Escort Carriers - in Player Features and Ideas Discussion [original thread]
RIght now the last thing the game needs is more ships. However far down the line after all the current ships have been rebalanced. I say this is an interesting idea worth considering. Especially if Supers and Titans eventually get removed from the...
- by Endeavour Starfleet - at 2013.08.02 16:09:00
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13. Titan Doomsday Idea - in Player Features and Ideas Discussion [original thread]
Titans and Supers need to be removed from the game. Not given another ability that will surely be nerfed down later.
- by Endeavour Starfleet - at 2013.08.02 16:03:00
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14. Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Endeavour Starfleet wrote: To answer. What I want in relevance to the topic is if that pilot is AFK he fails to do the minigame thus eventually the cloak fails. Afterwards I would probe them down. Defeat the ship then as t...
- by Endeavour Starfleet - at 2013.08.02 16:01:00
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15. Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Endeavour Starfleet wrote: Sipphakta en Gravonere wrote: What is the problem with someone AFKing while cloaked in space? I don't see how any afk player can cause any harm. They can't be probed down. Leavin...
- by Endeavour Starfleet - at 2013.08.02 15:57:00
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16. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
So again CCP Fozzie with this change to links for 1.1 and overall 1.1 being a large change. Will you and CCP also take the time to bring balance to the overpowered ability to go AFK while cloaked? That should be the priority to be fixed over link ...
- by Endeavour Starfleet - at 2013.08.02 15:45:00
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17. Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Endeavour Starfleet wrote: [ -snipped- Quote: Endeavour Starfleet wrote: They can't be probed down. Leaving the player free to sleep, go to work or class, go to the movies etc.. While defenders in system hav...
- by Endeavour Starfleet - at 2013.08.02 15:38:00
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18. Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: Endeavour Starfleet wrote: Sipphakta en Gravonere wrote: What is the problem with someone AFKing while cloaked in space? I don't see how any afk player can cause any harm. They can't be probed down. Leaving the p...
- by Endeavour Starfleet - at 2013.08.02 15:25:00
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19. Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: What is the problem with someone AFKing while cloaked in space? I don't see how any afk player can cause any harm. They can't be probed down. Leaving the player free to sleep, go to work or class, go to the movi...
- by Endeavour Starfleet - at 2013.08.02 12:48:00
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20. Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak - in Player Features and Ideas Discussion [original thread]
TheGunslinger42, If you consider it a nerf having to spend a few seconds recalibrating your cloak to keep it going so be it. It is a change that needs to be made and you having to do a simple action pales in comparison to the massive effects playe...
- by Endeavour Starfleet - at 2013.08.02 09:38:00
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